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|"Mercadian Masques", |"Nemesis", |"Prophecy" (621)

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Magistrate's Veto
Magistrate's Veto 2Red (3)
Enchantment

White creatures and blue creatures can't block.

Mercadian Masques (Uncommon)
Mana Cache
Mana Cache 1RedRed (3)
Enchantment

At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls.

Remove a charge counter from Mana Cache: Add Colorless. Any player may activate this ability but only during their turn before the end step.

Nemesis (Rare)
Mana Vapors
Mana Vapors 1Blue (2)
Sorcery

Lands target player controls don't untap during their next untap step.

Prophecy (Uncommon)
Marsh Boa
Marsh Boa Green (1)
Creature — Snake (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Prophecy (Common)
Massacre
Massacre 2BlackBlack (4)
Sorcery

If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost.

All creatures get -2/-2 until end of turn.

Nemesis (Uncommon)
Megatherium
Megatherium 2Green (3)
Creature — Beast (4/4)

Trample

When Megatherium enters the battlefield, sacrifice it unless you pay 1 for each card in your hand.

Mercadian Masques (Rare)
Mercadian Atlas
Mercadian Atlas 5 (5)
Artifact

At the beginning of your end step, if you didn't play a land this turn, you may draw a card.

Mercadian Masques (Rare)
Mercadian Bazaar
Mercadian Bazaar (0)
Land

Mercadian Bazaar enters the battlefield tapped.

Tap: Put a storage counter on Mercadian Bazaar.

Tap, Remove any number of storage counters from Mercadian Bazaar: Add Red for each storage counter removed this way.

Mercadian Masques (Uncommon)
Mercadian Lift
Mercadian Lift 2 (2)
Artifact

1, Tap: Put a winch counter on Mercadian Lift.

Tap, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.

Mercadian Masques (Rare)
Mercadia's Downfall
Mercadia's Downfall 2Red (3)
Instant

Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Mercadian Masques (Uncommon)
Mercenary Informer
Mercenary Informer 2White (3)
Creature — Human Rebel Mercenary (2/1)

Mercenary Informer can't be the target of black spells or abilities from black sources.

2White: Put target nontoken Mercenary on the bottom of its owner's library.

Prophecy (Rare)
Midnight Ritual
Midnight Ritual Variable Colorless2Black (3)
Sorcery

Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.

Mercadian Masques (Rare)
Other Versions
Tenth Edition (Rare)
Mind Slash
Mind Slash 1BlackBlack (3)
Enchantment

Black, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.

Nemesis (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Mind Swords
Mind Swords 1Black (2)
Sorcery

If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost.

Each player exiles two cards from their hand.

Nemesis (Common)
Mine Bearer
Mine Bearer 2White (3)
Creature — Human Soldier (1/1)

Tap, Sacrifice Mine Bearer: Destroy target attacking creature.

Prophecy (Common)
Mirror Strike
Mirror Strike 3White (4)
Instant

All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.

Prophecy (Uncommon)
Misdirection
Misdirection 3BlueBlue (5)
Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.

Change the target of target spell with a single target.

Mercadian Masques (Rare)
Other Versions
Magic: The Gathering—Conspiracy (Rare)
Duel Decks: Merfolk vs. Goblins (Rare)
Misshapen Fiend
Misshapen Fiend 1Black (2)
Creature — Horror Mercenary (1/1)

Flying

Mercadian Masques (Common)
Misstep
Misstep 1Blue (2)
Sorcery

Creatures target player controls don't untap during that player's next untap step.

Mercadian Masques (Common)
Mogg Alarm
Mogg Alarm 1RedRed (3)
Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.

Create two 1/1 red Goblin creature tokens.

Nemesis (Uncommon)
Mogg Salvage
Mogg Salvage 2Red (3)
Instant

If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost.

Destroy target artifact.

Nemesis (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Mogg Toady
Mogg Toady 1Red (2)
Creature — Goblin (2/2)

Mogg Toady can't attack unless you control more creatures than defending player.

Mogg Toady can't block unless you control more creatures than attacking player.

Nemesis (Common)
Moggcatcher
Moggcatcher 2RedRed (4)
Creature — Human Mercenary (2/2)

3, Tap: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Molting Harpy
Molting Harpy Black (1)
Creature — Harpy Mercenary (2/1)

Flying

At the beginning of your upkeep, sacrifice Molting Harpy unless you pay 2.

Mercadian Masques (Uncommon)
Moment of Silence
Moment of Silence White (1)
Instant

Target player skips their next combat phase this turn.

Mercadian Masques (Common)
Monkey Cage
Monkey Cage 5 (5)
Artifact

When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.

Mercadian Masques (Rare)
Other Versions
Jumpstart 2022 (Rare)
Moonlit Wake
Moonlit Wake 2White (3)
Enchantment

Whenever a creature dies, you gain 1 life.

Mercadian Masques (Uncommon)
Mossdog
Mossdog Green (1)
Creature — Plant Dog (1/1)

Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

Nemesis (Common)
Mountain
Mountain (0)
Basic Land — Mountain

Mercadian Masques (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Arabian Nights (Common)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Beatdown Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Duel Decks: Elves vs. Goblins (Land)
Duel Decks: Jace vs. Chandra (Land)
Masters Edition (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Scars of Mirrodin (Land)
Premium Deck Series: Fire and Lightning (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Duel Decks: Izzet vs. Golgari (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Jace vs. Chandra (Land)
Duel Decks Anthology, Elves vs. Goblins (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Duel Decks: Mind vs. Might (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Duel Decks: Merfolk vs. Goblins (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Duel Decks: Elves vs. Inventors (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Boros (Land)
Guild Kit: Izzet (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Gruul (Land)
Guild Kit: Rakdos (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Commander Legends (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Mungha Wurm
Mungha Wurm 2GreenGreen (4)
Creature — Wurm (6/5)

You can't untap more than one land during your untap step.

Prophecy (Rare)
Murderous Betrayal
Murderous Betrayal BlackBlackBlack (3)
Enchantment

BlackBlack, Pay half your life, rounded up: Destroy target nonblack creature. It can't be regenerated.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Muzzle
Muzzle 1White (2)
Enchantment — Aura

Enchant creature

Prevent all damage that would be dealt by enchanted creature.

Mercadian Masques (Common)
Nakaya Shade
Nakaya Shade 1Black (2)
Creature — Shade (1/1)

Black: Nakaya Shade gets +1/+1 until end of turn unless any player pays 2.

Prophecy (Uncommon)
Natural Affinity
Natural Affinity 2Green (3)
Instant

All lands become 2/2 creatures until end of turn. They're still lands.

Mercadian Masques (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Nesting Wurm
Nesting Wurm 4GreenGreen (6)
Creature — Wurm (4/3)

Trample

When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.

Nemesis (Uncommon)
Nether Spirit
Nether Spirit 1BlackBlack (3)
Creature — Spirit (2/2)

At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.

Mercadian Masques (Rare)
Other Versions
Modern Horizons (Rare)
Netter en-Dal
Netter en-Dal White (1)
Creature — Human Spellshaper (1/1)

White, Tap, Discard a card: Target creature can't attack this turn.

Nemesis (Common)
Nightwind Glider
Nightwind Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from black

Mercadian Masques (Common)
Noble Purpose
Noble Purpose 3WhiteWhite (5)
Enchantment

Whenever a creature you control deals combat damage, you gain that much life.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Rare)
Noble Stand
Noble Stand 4White (5)
Enchantment

Whenever a creature you control blocks, you gain 2 life.

Nemesis (Uncommon)
Notorious Assassin
Notorious Assassin 3Black (4)
Creature — Human Spellshaper Assassin (2/2)

2Black, Tap, Discard a card: Destroy target nonblack creature. It can't be regenerated.

Mercadian Masques (Rare)
Noxious Field
Noxious Field 1BlackBlack (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to each creature and each player."

Prophecy (Uncommon)
Off Balance
Off Balance White (1)
Instant

Target creature can't attack or block this turn.

Nemesis (Common)
Ogre Taskmaster
Ogre Taskmaster 3Red (4)
Creature — Ogre (4/3)

Ogre Taskmaster can't block.

Mercadian Masques (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Portal Second Age (Uncommon)
Masters Edition IV (Common)
Oracle's Attendants
Oracle's Attendants 3White (4)
Creature — Human Soldier (1/5)

Tap: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Nemesis (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Oraxid
Oraxid 3Blue (4)
Creature — Crab Beast (2/3)

Protection from red

Nemesis (Common)
Orim's Cure
Orim's Cure 1White (2)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Prevent the next 4 damage that would be dealt to any target this turn.

Mercadian Masques (Common)
Outbreak
Outbreak 3Black (4)
Sorcery

You may discard a Swamp card rather than pay this spell's mana cost.

Choose a creature type. All creatures of that type get -1/-1 until end of turn.

Prophecy (Uncommon)
Overburden
Overburden 1Blue (2)
Enchantment

Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.

Prophecy (Rare)
Overlaid Terrain
Overlaid Terrain 2GreenGreen (4)
Enchantment

As Overlaid Terrain enters the battlefield, sacrifice all lands you control.

Lands you control have "Tap: Add two mana of any one color."

Nemesis (Rare)
Overtaker
Overtaker 1Blue (2)
Creature — Merfolk Spellshaper (1/1)

3Blue, Tap, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Mercadian Masques (Rare)
Other Versions
Promo set for Gatherer (Rare)
Pack Hunt
Pack Hunt 3Green (4)
Sorcery

Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.

Nemesis (Rare)
Pale Moon
Pale Moon 1Blue (2)
Instant

Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.

Nemesis (Rare)
Panacea
Panacea 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Prevent the next X damage that would be dealt to any target this turn.

Mercadian Masques (Uncommon)
Pangosaur
Pangosaur 2GreenGreen (4)
Creature — Dinosaur (6/6)

Whenever a player plays a land, return Pangosaur to its owner's hand.

Mercadian Masques (Rare)
Panic Attack
Panic Attack 2Red (3)
Sorcery

Up to three target creatures can't block this turn.

Prophecy (Common)
Other Versions
Eighth Edition (Common)
Ninth Edition (Common)
Magic 2010 (Common)
Parallax Dementia
Parallax Dementia 1Black (2)
Enchantment — Aura

Enchant creature

Fading 1 <I>(This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Enchanted creature gets +3/+2.

When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.

Nemesis (Common)
Parallax Inhibitor
Parallax Inhibitor 2 (2)
Artifact

1, Tap, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Nemesis (Rare)
Parallax Nexus
Parallax Nexus 2Black (3)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery.

When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.

Nemesis (Rare)
Parallax Tide
Parallax Tide 2BlueBlue (4)
Enchantment

Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Parallax Tide: Exile target land.

When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

Nemesis (Rare)
Parallax Wave
Parallax Wave 2WhiteWhite (4)
Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Remove a fade counter from Parallax Wave: Exile target creature.

When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Peat Bog
Peat Bog (0)
Land

Peat Bog enters the battlefield tapped with two depletion counters on it.

Tap, Remove a depletion counter from Peat Bog: Add BlackBlack. If there are no depletion counters on Peat Bog, sacrifice it.

Mercadian Masques (Common)
Phyrexian Driver
Phyrexian Driver 2Black (3)
Creature — Phyrexian Zombie Mercenary (1/1)

When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.

Nemesis (Common)
Phyrexian Prowler
Phyrexian Prowler 3Black (4)
Creature — Phyrexian Zombie Mercenary (3/3)

Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Nemesis (Uncommon)
Pious Warrior
Pious Warrior 3White (4)
Creature — Human Rebel Warrior (2/3)

Whenever Pious Warrior is dealt combat damage, you gain that much life.

Mercadian Masques (Common)
Pit Raptor
Pit Raptor 2BlackBlack (4)
Creature — Bird Mercenary (4/3)

Flying, first strike

At the beginning of your upkeep, sacrifice Pit Raptor unless you pay 2BlackBlack.

Prophecy (Uncommon)
Plague Fiend
Plague Fiend 1Black (2)
Creature — Insect (1/1)

Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays 2.

Prophecy (Common)
Plague Wind
Plague Wind 7BlackBlack (9)
Sorcery

Destroy all creatures you don't control. They can't be regenerated.

Prophecy (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Tenth Edition (Rare)
Masters 25 (Rare)
Plague Witch
Plague Witch 1Black (2)
Creature — Elf Spellshaper (1/1)

Black, Tap, Discard a card: Target creature gets -1/-1 until end of turn.

Nemesis (Common)
Other Versions
Eternal Masters (Common)
Plains
Plains (0)
Basic Land — Plains

Mercadian Masques (Land)
Other Versions
Limited Edition Alpha (Land)
Limited Edition Beta (Land)
Unlimited Edition (Land)
Revised Edition (Land)
Fourth Edition (Land)
Fifth Edition (Land)
Classic Sixth Edition (Land)
Seventh Edition (Land)
Eighth Edition (Land)
Ninth Edition (Land)
Ice Age (Land)
Mirage (Land)
Tempest (Land)
Urza's Saga (Land)
Invasion (Land)
Odyssey (Land)
Onslaught (Land)
Mirrodin (Land)
Champions of Kamigawa (Land)
Ravnica: City of Guilds (Land)
Time Spiral (Land)
Tenth Edition (Land)
Lorwyn (Land)
Shadowmoor (Land)
Shards of Alara (Land)
Starter 1999 (Land)
Starter 2000 (Land)
Battle Royale Box Set (Land)
Portal (Land)
Portal Second Age (Land)
Portal Three Kingdoms (Land)
Unglued (Common)
Unhinged (Land)
Masters Edition (Land)
Duel Decks: Divine vs. Demonic (Land)
Magic 2010 (Land)
Planechase (Land)
Masters Edition III (Land)
Zendikar (Land)
Premium Deck Series: Slivers (Land)
Duel Decks: Phyrexia vs. the Coalition (Land)
Rise of the Eldrazi (Land)
Archenemy (Land)
Magic 2011 (Land)
Duel Decks: Elspeth vs. Tezzeret (Land)
Scars of Mirrodin (Land)
Mirrodin Besieged (Land)
Duel Decks: Knights vs. Dragons (Land)
New Phyrexia (Land)
Magic: The Gathering-Commander (Land)
Magic 2012 (Land)
Duel Decks: Ajani vs. Nicol Bolas (Land)
Innistrad (Land)
Duel Decks: Venser vs. Koth (Land)
Avacyn Restored (Land)
Planechase 2012 Edition (Land)
Magic 2013 (Land)
Return to Ravnica (Land)
Duel Decks: Sorin vs. Tibalt (Land)
Magic 2014 Core Set (Land)
Duel Decks: Heroes vs. Monsters (Land)
Theros (Land)
Commander 2013 Edition (Land)
Modern Event Deck 2014 (Land)
Magic 2015 Core Set (Land)
Duel Decks: Speed vs. Cunning (Land)
Khans of Tarkir (Land)
Commander 2014 (Land)
Fate Reforged (Land)
Duel Decks Anthology, Divine vs. Demonic (Land)
Duel Decks: Elspeth vs. Kiora (Land)
Dragons of Tarkir (Land)
Tempest Remastered (Land)
Magic Origins (Land)
Duel Decks: Zendikar vs. Eldrazi (Land)
Battle for Zendikar (Land)
Commander 2015 (Land)
Duel Decks: Blessed vs. Cursed (Land)
Shadows over Innistrad (Land)
Kaladesh (Land)
Commander 2016 (Land)
Planechase Anthology (Land)
Amonkhet (Land)
Commander Anthology (Land)
Archenemy: Nicol Bolas (Land)
Hour of Devastation (Land)
Commander 2017 (Land)
Ixalan (Land)
Unstable (Land)
Rivals of Ixalan (Land)
Dominaria (Land)
Battlebond (Land)
Commander Anthology 2018 (Land)
Global Series: Jiang Yanggu and Mu Yanling (Land)
Core Set 2019 (Land)
Commander 2018 (Land)
Guilds of Ravnica (Land)
Guild Kit: Boros (Land)
Guild Kit: Selesnya (Land)
Game Night (Land)
Ravnica Allegiance (Land)
Guild Kit: Azorius (Land)
Guild Kit: Orzhov (Land)
War of the Spark (Land)
Core Set 2020 (Land)
Commander 2019 (Land)
Throne of Eldraine (Land)
Game Night 2019 (Land)
Theros Beyond Death (Land)
Secret Lair Drop (Land)
Unsanctioned (Land)
Ikoria: Lair of Behemoths (Land)
Core Set 2021 (Land)
Jumpstart (Land)
Double Masters (Land)
Zendikar Rising (Land)
Commander Legends (Land)
Kaldheim (Land)
Strixhaven: School of Mages (Land)
Modern Horizons 2 (Land)
Adventures in the Forgotten Realms (Land)
Innistrad: Midnight Hunt (Land)
Innistrad: Crimson Vow (Land)
Amonkhet Remastered (Land)
Kaladesh Remastered (Land)
Arena Base Set (Land)
Kamigawa: Neon Dynasty (Land)
Streets of New Capenna (Land)
Commander Legends: Battle for Baldur's Gate (Land)
Alchemy Horizons: Baldur's Gate (Land)
Dominaria United (Land)
Unfinity (Land)
Warhammer 40,000 Commander (Land)
Game Night: Free-For-All (Land)
The Brothers' War (Land)
The Brothers' War Commander (Land)
Jumpstart 2022 (Land)
Dominaria Remastered (Land)
Phyrexia: All Will Be One (Land)
Shadows Over Innistrad Remastered (Land)
March of the Machine (Land)
The Lord of the Rings: Tales of Middle Earth (Land)
Commander Masters (Land)
Wilds of Eldraine (Land)
Doctor Who Commander (Land)
The Lost Caverns of Ixalan (Land)
Jurassic World Collection Cards (Land)
Murders at Karlov Manor (Land)
Ravnica Clue Edition (Land)
Magic The Gathering—Fallout (Land)
Outlaws of Thunder Junction (Land)
Port Inspector
Port Inspector 1Blue (2)
Creature — Human (1/2)

Whenever Port Inspector becomes blocked, you may look at defending player's hand.

Mercadian Masques (Common)
Power Matrix
Power Matrix 4 (4)
Artifact

Tap: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.

Mercadian Masques (Rare)
Predator, Flagship
Predator, Flagship 5 (5)
Legendary Artifact

2: Target creature gains flying until end of turn.

5, Tap: Destroy target creature with flying.

Nemesis (Rare)
Other Versions
Vintage Masters (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Pretender's Claim
Pretender's Claim 1Black (2)
Enchantment — Aura

Enchant creature

Whenever enchanted creature becomes blocked, tap all lands defending player controls.

Mercadian Masques (Uncommon)
Primeval Shambler
Primeval Shambler 4Black (5)
Creature — Horror Mercenary (3/3)

Black: Primeval Shambler gets +1/+1 until end of turn.

Mercadian Masques (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Psychic Theft
Psychic Theft 1Blue (2)
Sorcery

Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.

Prophecy (Rare)
Puffer Extract
Puffer Extract 5 (5)
Artifact

Variable Colorless, Tap: Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.

Mercadian Masques (Uncommon)
Pulverize
Pulverize 4RedRed (6)
Sorcery

You may sacrifice two Mountains rather than pay this spell's mana cost.

Destroy all artifacts.

Mercadian Masques (Rare)
Puppet's Verdict
Puppet's Verdict 1RedRed (3)
Instant

Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.

Mercadian Masques (Rare)
Putrefaction
Putrefaction 4Black (5)
Enchantment

Whenever a player casts a green or white spell, that player discards a card.

Mercadian Masques (Uncommon)
Pygmy Razorback
Pygmy Razorback 1Green (2)
Creature — Boar (2/1)

Trample

Prophecy (Common)
Quagmire Lamprey
Quagmire Lamprey 2Black (3)
Creature — Fish (1/1)

Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.

Mercadian Masques (Uncommon)
Quicksilver Wall
Quicksilver Wall 2Blue (3)
Creature — Wall (1/6)

Defender (This creature can't attack.)

4: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.

Prophecy (Uncommon)
Rackling
Rackling 4 (4)
Artifact Creature — Phyrexian Construct (2/2)

At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.

Nemesis (Uncommon)
Rain of Tears
Rain of Tears 1BlackBlack (3)
Sorcery

Destroy target land.

Mercadian Masques (Uncommon)
Other Versions
Tempest (Uncommon)
Tenth Edition (Uncommon)
Portal (Uncommon)
Ramosian Captain
Ramosian Captain 1WhiteWhite (3)
Creature — Human Rebel (2/2)

First strike

5, Tap: Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Ramosian Commander
Ramosian Commander 2WhiteWhite (4)
Creature — Human Rebel (2/4)

6, Tap: Search your library for a Rebel permanent card with mana value 5 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Ramosian Lieutenant
Ramosian Lieutenant 1White (2)
Creature — Human Rebel (1/2)

4, Tap: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Ramosian Rally
Ramosian Rally 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.

Mercadian Masques (Common)
Ramosian Sergeant
Ramosian Sergeant White (1)
Creature — Human Rebel (1/1)

3, Tap: Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Ramosian Sky Marshal
Ramosian Sky Marshal 3WhiteWhite (5)
Creature — Human Rebel (3/3)

Flying

7, Tap: Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Rare)
Rampart Crawler
Rampart Crawler Black (1)
Creature — Lizard Mercenary (1/1)

Rampart Crawler can't be blocked by Walls.

Mercadian Masques (Common)
Rappelling Scouts
Rappelling Scouts 2WhiteWhite (4)
Creature — Human Rebel Scout (1/4)

Flying

2White: Rappelling Scouts gains protection from the color of your choice until end of turn.

Mercadian Masques (Rare)
Rathi Assassin
Rathi Assassin 2BlackBlack (4)
Creature — Phyrexian Zombie Mercenary Assassin (2/2)

1BlackBlack, Tap: Destroy target tapped nonblack creature.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Rare)
Other Versions
Promo set for Gatherer (Rare)
Rathi Fiend
Rathi Fiend 3Black (4)
Creature — Phyrexian Horror Mercenary (2/2)

When Rathi Fiend enters the battlefield, each player loses 3 life.

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Nemesis (Uncommon)
Rathi Intimidator
Rathi Intimidator 1BlackBlack (3)
Creature — Phyrexian Horror Mercenary (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

2, Tap: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.

Nemesis (Common)
Rath's Edge
Rath's Edge (0)
Legendary Land

Tap: Add Colorless.

4, Tap, Sacrifice a land: Rath's Edge deals 1 damage to any target.

Nemesis (Rare)
Rebel Informer
Rebel Informer 2Black (3)
Creature — Human Mercenary Rebel (1/2)

Rebel Informer can't be the target of white spells or abilities from white sources.

3: Put target nontoken Rebel on the bottom of its owner's library.

Prophecy (Rare)
Refreshing Rain
Refreshing Rain 3Green (4)
Instant

If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost.

Target player gains 6 life.

Nemesis (Uncommon)
Rejuvenation Chamber
Rejuvenation Chamber 3 (3)
Artifact

Fading 2 <I>(This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I>

Tap: You gain 2 life.

Nemesis (Uncommon)
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