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Mana Cache
( 3)
Enchantment
At the beginning of each player's end step, put a charge counter on Mana Cache for each untapped land that player controls. Remove a charge counter from Mana Cache: Add . Any player may activate this ability but only during their turn before the end step.
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Mana Vapors
( 2)
Sorcery
Lands target player controls don't untap during their next untap step.
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Marsh Boa
( 1)
Creature — Snake
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Massacre
( 4)
Sorcery
If an opponent controls a Plains and you control a Swamp, you may cast this spell without paying its mana cost. All creatures get -2/-2 until end of turn.
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Megatherium
( 3)
Creature — Beast
(4/4)
Trample When Megatherium enters the battlefield, sacrifice it unless you pay for each card in your hand.
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Mercadian Atlas
( 5)
Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
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Mercadian Bazaar
( 0)
Land
Mercadian Bazaar enters the battlefield tapped. : Put a storage counter on Mercadian Bazaar. , Remove any number of storage counters from Mercadian Bazaar: Add for each storage counter removed this way.
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Mercadian Lift
( 2)
Artifact
, : Put a winch counter on Mercadian Lift. , Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
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Mercadia's Downfall
( 3)
Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
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Mercenary Informer
( 3)
Creature — Human Rebel Mercenary
(2/1)
Mercenary Informer can't be the target of black spells or abilities from black sources. : Put target nontoken Mercenary on the bottom of its owner's library.
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Midnight Ritual
( 3)
Sorcery
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
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Mind Slash
( 3)
Enchantment
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
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Mind Swords
( 2)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
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Mine Bearer
( 3)
Creature — Human Soldier
(1/1)
, Sacrifice Mine Bearer: Destroy target attacking creature.
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Mirror Strike
( 4)
Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
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Misdirection
( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Misstep
( 2)
Sorcery
Creatures target player controls don't untap during that player's next untap step.
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Mogg Alarm
( 3)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Create two 1/1 red Goblin creature tokens.
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Mogg Salvage
( 3)
Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
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Mogg Toady
( 2)
Creature — Goblin
(2/2)
Mogg Toady can't attack unless you control more creatures than defending player. Mogg Toady can't block unless you control more creatures than attacking player.
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Molting Harpy
( 1)
Creature — Harpy Mercenary
(2/1)
Flying At the beginning of your upkeep, sacrifice Molting Harpy unless you pay .
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Monkey Cage
( 5)
Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
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Moonlit Wake
( 3)
Enchantment
Whenever a creature dies, you gain 1 life.
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Mossdog
( 1)
Creature — Plant Dog
(1/1)
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.
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Mungha Wurm
( 4)
Creature — Wurm
(6/5)
You can't untap more than one land during your untap step.
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Muzzle
( 2)
Enchantment — Aura
Enchant creature Prevent all damage that would be dealt by enchanted creature.
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Nakaya Shade
( 2)
Creature — Shade
(1/1)
: Nakaya Shade gets +1/+1 until end of turn unless any player pays .
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Natural Affinity
( 3)
Instant
All lands become 2/2 creatures until end of turn. They're still lands.
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Nesting Wurm
( 6)
Creature — Wurm
(4/3)
Trample When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
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Nether Spirit
( 3)
Creature — Spirit
(2/2)
At the beginning of your upkeep, if Nether Spirit is the only creature card in your graveyard, you may return Nether Spirit to the battlefield.
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Netter en-Dal
( 1)
Creature — Human Spellshaper
(1/1)
, , Discard a card: Target creature can't attack this turn.
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Noble Purpose
( 5)
Enchantment
Whenever a creature you control deals combat damage, you gain that much life.
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Noble Stand
( 5)
Enchantment
Whenever a creature you control blocks, you gain 2 life.
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Noxious Field
( 3)
Enchantment — Aura
Enchant land Enchanted land has ": This land deals 1 damage to each creature and each player."
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Off Balance
( 1)
Instant
Target creature can't attack or block this turn.
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Oracle's Attendants
( 4)
Creature — Human Soldier
(1/5)
: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.
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Oraxid
( 4)
Creature — Crab Beast
(2/3)
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Orim's Cure
( 2)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Prevent the next 4 damage that would be dealt to any target this turn.
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Outbreak
( 4)
Sorcery
You may discard a Swamp card rather than pay this spell's mana cost. Choose a creature type. All creatures of that type get -1/-1 until end of turn.
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Overburden
( 2)
Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
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Overlaid Terrain
( 4)
Enchantment
As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have ": Add two mana of any one color."
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Overtaker
( 2)
Creature — Merfolk Spellshaper
(1/1)
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Pack Hunt
( 4)
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, put them into your hand, then shuffle.
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Pale Moon
( 2)
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of any other type.
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Pangosaur
( 4)
Creature — Dinosaur
(6/6)
Whenever a player plays a land, return Pangosaur to its owner's hand.
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Panic Attack
( 3)
Sorcery
Up to three target creatures can't block this turn.
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Parallax Dementia
( 2)
Enchantment — Aura
Enchant creature Fading 1 <I>(This enchantment enters the battlefield with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Enchanted creature gets +3/+2. When Parallax Dementia leaves the battlefield, destroy enchanted creature. That creature can't be regenerated.
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Parallax Inhibitor
( 2)
Artifact
, , Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
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Parallax Nexus
( 3)
Enchantment
Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Parallax Nexus: Target opponent exiles a card from their hand. Activate only as a sorcery. When Parallax Nexus leaves the battlefield, each player returns to their hand all cards they own exiled with Parallax Nexus.
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Parallax Tide
( 4)
Enchantment
Fading 5 <I>(This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Parallax Tide: Exile target land. When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.
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Parallax Wave
( 4)
Enchantment
Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Exile target creature. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Wave.
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Peat Bog
( 0)
Land
Peat Bog enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Peat Bog: Add . If there are no depletion counters on Peat Bog, sacrifice it.
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Phyrexian Driver
( 3)
Creature — Phyrexian Zombie Mercenary
(1/1)
When Phyrexian Driver enters the battlefield, other Mercenary creatures get +1/+1 until end of turn.
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Phyrexian Prowler
( 4)
Creature — Phyrexian Zombie Mercenary
(3/3)
Fading 3 <I>(This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.
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Pious Warrior
( 4)
Creature — Human Rebel Warrior
(2/3)
Whenever Pious Warrior is dealt combat damage, you gain that much life.
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Pit Raptor
( 4)
Creature — Bird Mercenary
(4/3)
Flying, first strike At the beginning of your upkeep, sacrifice Pit Raptor unless you pay .
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Plague Fiend
( 2)
Creature — Insect
(1/1)
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays .
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Plague Wind
( 9)
Sorcery
Destroy all creatures you don't control. They can't be regenerated.
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Plague Witch
( 2)
Creature — Elf Spellshaper
(1/1)
, , Discard a card: Target creature gets -1/-1 until end of turn.
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Plains
( 0)
Basic Land — Plains
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Port Inspector
( 2)
Creature — Human
(1/2)
Whenever Port Inspector becomes blocked, you may look at defending player's hand.
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Power Matrix
( 4)
Artifact
: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
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Predator, Flagship
( 5)
Legendary Artifact
: Target creature gains flying until end of turn. , : Destroy target creature with flying.
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Pretender's Claim
( 2)
Enchantment — Aura
Enchant creature Whenever enchanted creature becomes blocked, tap all lands defending player controls.
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Primeval Shambler
( 5)
Creature — Horror Mercenary
(3/3)
: Primeval Shambler gets +1/+1 until end of turn.
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Psychic Theft
( 2)
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
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Puffer Extract
( 5)
Artifact
, : Target creature you control gets +X/+X until end of turn. Destroy it at the beginning of the next end step.
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Pulverize
( 6)
Sorcery
You may sacrifice two Mountains rather than pay this spell's mana cost. Destroy all artifacts.
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Puppet's Verdict
( 3)
Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
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Putrefaction
( 5)
Enchantment
Whenever a player casts a green or white spell, that player discards a card.
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Quagmire Lamprey
( 3)
Creature — Fish
(1/1)
Whenever Quagmire Lamprey becomes blocked by a creature, put a -1/-1 counter on that creature.
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Quicksilver Wall
( 3)
Creature — Wall
(1/6)
Defender (This creature can't attack.) : Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
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Rackling
( 4)
Artifact Creature — Phyrexian Construct
(2/2)
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
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Ramosian Captain
( 3)
Creature — Human Rebel
(2/2)
First strike , : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
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Ramosian Lieutenant
( 2)
Creature — Human Rebel
(1/2)
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Ramosian Rally
( 4)
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Creatures you control get +1/+1 until end of turn.
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Ramosian Sergeant
( 1)
Creature — Human Rebel
(1/1)
, : Search your library for a Rebel permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Ramosian Sky Marshal
( 5)
Creature — Human Rebel
(3/3)
Flying , : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
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Rampart Crawler
( 1)
Creature — Lizard Mercenary
(1/1)
Rampart Crawler can't be blocked by Walls.
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Rappelling Scouts
( 4)
Creature — Human Rebel Scout
(1/4)
Flying : Rappelling Scouts gains protection from the color of your choice until end of turn.
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Rathi Assassin
( 4)
Creature — Phyrexian Zombie Mercenary Assassin
(2/2)
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Rathi Fiend
( 4)
Creature — Phyrexian Horror Mercenary
(2/2)
When Rathi Fiend enters the battlefield, each player loses 3 life. , : Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Rathi Intimidator
( 3)
Creature — Phyrexian Horror Mercenary
(2/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) , : Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
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Rebel Informer
( 3)
Creature — Human Mercenary Rebel
(1/2)
Rebel Informer can't be the target of white spells or abilities from white sources. : Put target nontoken Rebel on the bottom of its owner's library.
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Refreshing Rain
( 4)
Instant
If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
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Rejuvenation Chamber
( 3)
Artifact
Fading 2 <I>(This artifact enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)</I> : You gain 2 life.
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